Apr 26, 2007, 11:40 AM // 11:40
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#1
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Let People play the Monsters...
It might sound like a completely insane idea... but imagine it this way...
...And this is mostly a notion for the PvPers....
Couldn't an option be put in place in certain outposts to allow additional players to be placed in control of a randomly selected boss within an explorable area or mission (temporarily displacing the AI) for a randomly selected active instance.... allowing them to act outside of their standard behaviour patterns and patrol routes and make the game a little more.... unpredictable? ... And in exchange it could build up an account-wide title track of some sort for kills as a monster boss or somesuch?
I mean... I'm not sure how such a thing would be received... but if nothing else it would give PvPers a reason to play in PvE... and I'm tending to think that having a human playing as one of the bosses every once in a while would certainly make me think on my feet without the predictable tedium of normal PvP.
[Admittedly, I just want to get hold of Mungri Magicbox and Star Ancient Koosun.]
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Apr 26, 2007, 12:15 PM // 12:15
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#2
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Banned
Join Date: Dec 2006
Location: Canada
Guild: Unavailable
Profession: Mo/Me
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Do you really think ANET will change there maps to hold everyone rather than giving people a private copy of it? Anyways this is a dumb idea regardless and it would be impossible to add.
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Apr 26, 2007, 01:10 PM // 13:10
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#3
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Academy Page
Join Date: Jan 2007
Guild: Legie Zatracenych
Profession: Me/Mo
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You answered yourself, an "insane idea" . This will surely not happen.
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Apr 26, 2007, 01:22 PM // 13:22
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#4
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Wouldn't need to take away the instancing at all...
I just thought it would be amusing if it could be done.
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Apr 26, 2007, 02:55 PM // 14:55
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#5
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Wurms FTW
thats as close as your ever going to get
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Apr 26, 2007, 03:44 PM // 15:44
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#6
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I was playing the LOTRo Beta.
They allow you to play a monster in the PvP instances.
I think such an application can work in GW since theres NPCs in GvG and HA.
Its not too far fetched to have another player control the Ghostly Hero or the Guild Lord.
Or maybe those fricking turtles in Aspenwood.
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Apr 26, 2007, 04:09 PM // 16:09
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#7
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by lyra_song
I was playing the LOTRo Beta.
They allow you to play a monster in the PvP instances.
I think such an application can work in GW since theres NPCs in GvG and HA.
Its not too far fetched to have another player control the Ghostly Hero or the Guild Lord.
Or maybe those fricking turtles in Aspenwood.
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Not exactly what I had in mind... but interesting nevertheless...
Lets just put it this way...
At any given time... in a particular explorable area... there are likely to be a few groups in particular instances IN the area (though some areas might be completely unoccupied).
Someone could basically have themselves queued up on the monster-play system... and the system could find them an instant with at least one boss not currently in combat in.... and then put them in charge of that boss until said boss died... at which point they'd go back to the area they started in.
I mean... just for example... I start in Haus Zu Heltzer... and decide I want to play a boss in Ferndale. It queues me up while it goes through other people wanting to play bosses... finds a group currently in Ferndale... and then loads me into the instant in control of.... for instance... Mungri Magicbox! ^_^ ... Then of course I get to control Mungri Magicbox for a while, guide him away from his usual haunt and go looking for the heroes in the area... complete with possé of dredge in tow. I engage in combat with them and continue fighting until they give up or Mungri dies... then I get sent back.
It seems a simple concept in theory.... though I'm not sure how complicated it would be to implement.
Given what A-Net have managed with Hard Mode though, I can't imagine it would be too tough.
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Apr 26, 2007, 05:30 PM // 17:30
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#9
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Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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Peanut butter jello
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Apr 26, 2007, 07:20 PM // 19:20
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#10
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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So you wait for an hour until a group reaches you, you whipe them, they rez, you whipe them again, etc, until you can wait another hour for another group?
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Apr 26, 2007, 07:46 PM // 19:46
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#11
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Lion's Arch Merchant
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
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No not signed. Why would ANET do this... because they want to make it so you can use a monster...wurms, Guild Wars 2, as close as you will get.
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Apr 26, 2007, 09:05 PM // 21:05
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would like a mesmer skill letting you to 'posses' an enemy and walk between the enemy lines undetected... but this particular idea seem to complex to be implemented in GW1.
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Apr 26, 2007, 11:21 PM // 23:21
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#13
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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(LOTR Sux in the diversity section)
Moving on...
We probly will be able to in GW2.
Playable races-
Quote:
Sylvari
Asuras
Charr
Norn
Different races will have different advantages and disadvantages, however these have not been decided at this time.
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We also have rollerbettles.
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